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CONSTRUCTION SAFETY RESEARCH IN VIRTUAL REALITY (VR)

Immersive VR Training that Saves Lives in City Construction Work

The summer of 2021, I worked at NYU Tandon's Building Informatics and Visualization Lab (BiLab) conducting research on construction worker safety using virtual reality technology. I coded user interactions for the research project in Unity (C#) software on an HTC Vive headset.

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The Problem

Workers faced safety hazards during on-site training. Manuals and in-person drills weren’t enough to prepare them for real-world risks.

Project Context

​Role: VR Interaction Designer​

Tools: Unity, C#, HTC Vive Headset

​​​Team: Transportation researchers, software engineers​

Tools: Unity, C#, HTC Vive Headset

The Process

1. Mapping Scenarios
  • Interviewed construction workers to identify types of labor required on the job.

  • Built decision-tree logic to replicate real hazards and consequences.

2. Building the Prototype
  • Developed interactive VR scenes with trigger-based events by modifying the grabber function.

  • Added visual and audio cues to signal hazards.

3. Testing & Refinement
  • Ran usability tests with trainees.

  • Adjusted pacing, instructions, and complexity based on completion rates.

The Outcome

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©2025 by Nandita Kohli

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