top of page

My Projects

My Experience Journey

2024-Present

At the USGS, scientist's research outputs are highly technical, making it hard for the public, stakeholders, and policymakers to understand their relevance. My challenge was to create digital content and experiences that make complex earth science data accessible and engaging without losing scientific accuracy.

Tools: Figma, Adobe Creative Suite, Microsoft SharePoint

2026

DreamCatcher is an interactive STEM learning platform that works without internet access. Using the most cutting-edge technologies of the future, it gives students of rural environments the rare opportunity to access a STEM education in an exciting, interactive kit.

Tools: Unity, Meta Quest Headset, Arduino Uno Q

2023

As a Freelance Video & Content Producer for Time Out Group, I pitched, filmed, and edited short-form social content that generated 100K+ views and 5K+ likes. I led projects from concept to delivery—scripting, coordinating shoots, and producing polished videos in Adobe Premiere Pro and After Effects optimized for Instagram and TikTok.

Tools: Adobe Premiere Pro, Adobe After Effects

2022

Conceptualized, created, and showcased a virtual reality (VR) art installation to shed light on mental health, and honor and grieve those who passed away during the COVID-19 pandemic

Tools: Unreal Engine, Oculus Headset, Slack, Asana, Trello, Adobe Premiere Pro, Google Suite

2021 - 2022

Created, produced, and showcased a documentary analyzing the use of artificial intelligence (AI) in social media and its hidden yet far-reaching influences on our daily lives

Tools: Adobe Premiere Pro, Nikon D3100, Panasonic Lumix GH5, Descript, Google Suite

2021

Designed company, branding, and an app personalized for younger Millennial and Gen Z audiences to consume and engage in news media with design inspiration from companies such as TikTok, Hinge, and Instagram

Tools: Figma, Adobe Illustrator, Adobe Photoshop, Google Suite

2021

Utilized virtual reality (VR) tools and wrote code to simulate construction work on the Brooklyn-Queens Expressway with the objective of improving worker safety in a hazardous work environment

Tools: Unity, C#, HTC Vive Headset

2020

Filmed and edited music videos, news coverage, and projection-mapped art installations during COVID-19

Tools: Motion Capture Studio & Equipment, MotionBuilder, MakeHuman, CrazyBump, MadMapper, Unreal Engine, Adobe Premiere Pro, TeamViewer, Slack

2019

Dedicated to providing an income for artists with autism through marketing various products with their art

Tools: Adobe InDesign, Adobe Illustrator, Adobe Photoshop, Adobe After Effects

  • Facebook
  • Twitter
  • LinkedIn

©2026 by Nandita Kohli

bottom of page